Playable structure
The seed is compiled into cast, role, assets, pressure, hidden objectives, and a turn-by-turn interaction loop.
Tiny Stories is a portfolio case study for an inspectable AI story runtime: role assignment, deterministic state scaffolding, advisor context, player choice, free-form action, and ending compilation.
The seed is compiled into cast, role, assets, pressure, hidden objectives, and a turn-by-turn interaction loop.
Reviewer mode exposes stage, role, inventory, option count, advisor context, and ending state instead of hiding everything inside prose.
Real UI capture is mixed with generated manhwa-style keyframes and scripted narration to communicate both product taste and system design.
A simple premise starts the session.
The backend builds roles, cast, objectives, and leverage.
The user picks options or writes free-form actions.
A bounded side-channel reasons over run context.
Messages, turns, inventory, and consequences persist.
The played path compiles into a shareable final artifact.